Madagascar Kartz is a car racing video game based on DreamWorks Animation movie. Developed and published by Activision for the Xbox 360, PlayStation 3, Nintendo DS and Wii. The game will release on October 27, 2009. It is a basic kart racing game, and you can perform Jump behind the wheel and drive yourself wild as you play as Alex, Marty, Gloria, Melman, King Julien or those crafty penguins! You can power-up and perform zany jumps, outlandish flips, and radical rolls on amazing tracks from the world of Madagascar, including the New York City Zoo, the plane crash site, the volcano, plus many more.
Madagascar Kartz Animal Racers Trailer
Keep an edge on your wild competitors with cool pickups, such as power boosts, obstacles, and projectiles. DreamWorks' Madagascar Kartz features split-screen head-to-head multiplayer action, allowing up to four players to go bananas and race locally against one another in Championship, Quick Race and Time Trial modes.
CSI: Crime Scene Investigation Deadly Intent is an adventure video game developed and published by Ubisoft for the PC, Nintendo DS, Xbox 360 and Nintendo Wii. The game was released for the Xbox 360 and PC on October 13, 2009, and for Wii and DS on October 20, 2009. In the game, players help solve Las Vegas' most gruesome crimes with the brand new characters and cast from the latest season of CSI: Crime Scene Investigation.
Game features:
Partner with the cast of the CSI Season 9, including new characters such as Ray Langston (Laurence Fishburne) and Riley Adams (Lauren Lee Smith). Be prepared to work with your partner as a real team, working together on the crime scene or helping each other during tough suspect interrogations.
CSI Deadly Intent Game Trailer
Play one of the most skillful forensic experts to join the Las Vegas CSI team. For the first time ever in the CSI video game series, help other detectives in their investigations and gain their respect through your actions and teamwork.
Collect evidence at the crime scene, search for items that might be related to the case and unveil hidden evidence through observation. Interview witnesses and suspects with an improved interrogation system for more realistic character interaction. Use DNA and microscopic analysis and much more.
Nintendo has cut the price of its Wii console by twenty percent to $199.99 in the US and by an equivalent amount in Japan. Nintendo's European media site makes no mention of the move, at least not in German. It seems that most of Europe will not benefit from a price cut, although France apparently will (according to the French news agency Agence France Press). There are conflicting reports regarding this territory. Previous rumours mentioned that European Wii bundles may be upgraded by a copy of ´Wii Sports Resort´.
It is the first price cut for the console, after a record-breaking period of almost three years. The move vindicates earlier rumours and is in keeping with my editorial below. In a press release, the company details the decision:
The new $199.99 Wii price point delivers the full iconic Wii gaming experience, including the motion-sensing Wii Remote™ controller, Nunchuk™ controller and Wii Sports™ software, and furthers Nintendo's mission to expand the gaming universe by making video games accessible to more and more consumers. (...)
"Wii has reached more video game players than any game system before because it attracts everyone—both men and women, and people of all ages," said Cammie Dunaway, Nintendo of America's executive vice president of Sales & Marketing. "Our research shows there are 50 million Americans thinking about becoming gamers, and this more affordable price point and our vast array of new software mean many of them can now make the leap and find experiences that appeal to them, whatever their tastes or level of gaming experience."
Reuters (via Yahoo News) reports about the economic repercussions of the news, which coincided with Sony Computer Entertainment president Kaz Hirai's keynote speech at the Tokyo Game Show.
Following the announcements of the Wii price cut and Hirai's keynote speech, shares of Nintendo closed up 0.5 percent at 24,550 yen, while Sony gained 3.1 percent to 2,670 yen and the benchmark Nikkei average rose 1.7 percent.
News of Nintendo's price cut came just as Hirai was delivering his keynote speech.
EDIT Just to clarify the situation in Europe: Nintendo has not set a recommended retail price, but will reduce the wholesale price of the console. This will result in a price cut from €249 to €199, valid for the whole of Europe, except for the UK and Ireland. There, the price will remain but the bundle will be upgraded by the inclusion of ´Wii Sports Resort´ and a Motion Plus dongle. Sources: Nintendo of America, Reuters (via Yahoo News)
The Wii needs a price cut fast and here is why. Up until now, Nintendo has had a very smooth ride this generation. They started out with the lowest price proposition by far and the most revolutionary, intuitive and immersive control scheme and biggest fun factor to top it all off. At least, that is what more than 50 million people around the globe think.
Sure, the white box can only deliver 480p as its top resolution. And the rest of its hardware is equally modest, making sure that most graphics-intensive games by third parties get either a toned down version, a completely unique adaptation (some examples are ´Overlord: Dark Legend´, ´Dead Space Extraction´, ´Resident Evil: Darkside Chronicles´) or pass the console by completely. But, all the unquestionable Nintendo goodness aside (´Metroid Prime 3´, ´Zelda: Twilight Princess´, ´Super Mario Galaxy´), hardcore gamers got a few third party gems, too. Particularly in the survival horror genre, Wii boasts more titles than any other console ever offered, I reckon (I have counted 20 already) and some are absolute must-haves. So, Wii sold to new gamers as well as to veterans, who probably own more than one console anyway. And it has been smooth sailing for Nintendo up until now, with Wii selling about as many units as the two competitors put together.
Microsoft seemed to endlessly tweak the SKU variety of their Xbox360 as well as their price. And, leaving the elusive fun factor aside, the 360 has been the best value proposition by far for a long time. But even this circumstance could not change the reality that is each companies' respective market share. Sure, Nintendo has hit dry spells in the past, with other consoles selling more units for a few months in one territory or another. But these dips were usually related to a lighter release calendar. When bigger titles drew nearer, sales rose again.
Software no longer moves hardware
Not anymore, it seems. The news of Wii hardware sales taking a 30 percent dip in the US last month despite the release of ´Wii Sports Resort´ should have Nintendo worried. Very worried, in my opinion. Because the title should move hardware as much as any other Nintendo game. A gigantic marketing campaign in the US should have made sure that the consumers were aware of the release. The fact that it did not move a significant amount of hardware can only really mean one thing: everyone that wanted to buy a Wii in the said territory has bought one. If a title like ´Wii Sports Resort´ cannot invigorate sales, then no title can (at least not of Nintendo's casual variety, which undoubtedly was the backbone of the console's success). The only option available to Nintendo of America may be a price drop. This would surely convince more people to hop on the Wii bandwagon. But software no longer seems to move hardware.
Upcoming games to disappoint
First, a little reality check: Am I being unfair here? Of course, all the other consoles sold badly in July. Well, yes. But the PS3 only took a 25 percent dip and the 360 went down a mere 15 points, only half of the Wii's loss. That is a significant difference. But what about other territories? In Japan, year-to-date year-over-year changes show big losses for the console. Europe may be the Wii's last resort (this is actually a double pun, if you remember an obscure PC game from 1996) but a worldwide downward trend is becoming clearer and clearer, it seems.
But what about other upcoming titles, particularly the third party portfolio, which is still a sore spot for Wii owners? Surely, exclusive titles like ´Monster Hunter Tri´ or ´Red Steel 2´ will sell hardware to the traditional crowd, if the more casual titles now fail to shift consoles. Unfortunately, I have it on good authority that both of these highly anticipated games will not deliver. They may look nice, but both titles are being rushed out of the door. Wii owners will have a few good survival horror titles to mull over. But there is no shortage of those on the platforms. So a ´Dead Space Extraction´, no matter how good it will be, will not become the killer app that a polished ´Monster Hunter Tri´ could have become.
Price cut the only solution
Especially with the PlayStation3's price drop and sleeker re-design, as well as motion control around the corner for both high definition consoles, Nintendo is coming under intense pressure this generation for the very first time. The only way out seems to be a price cut, preferably to be announced around Tokyo Game Show next month (though Nintendo will not exhibit, as always). I do not see any alternative for Nintendo (and I am not alone with this opinion), if they want to maintain the impressive momentum they have exhibited so far. This is the curse of a runaway success: maintaining it. After all, a boom, in economics, is a highly unstable and volatile state. And if they do not re-position the Wii's price point, Nintendo may soon find out the hard way.
EDIT Looks like I was spot on with my analysis. The following image was published by Kotaku. It may be fake, of course. But both the timing and extent of the price cut would fit perfectly, so I believe it is legit.
How good is the futuristic Wii shooter ´The Conduit´? With many hopes pinned on a handful of more mature Wii games paving the way for a steadier flow of such titles, gamers, journalists and industry insiders are closely watching the critical and commercial reception of said games. Among them, ´The Conduit´ appears to be one of the big hopefuls with most observers, as well as the most controversial with some. While noone denies that it offers astounding visuals, its gameplay and originality are sometimes drawn into question.
A third and critical review has now surfaced that offers that very assessment. The score by the UK's Official Nintendo Magazine, though not catastrophic, is a sobering 76 percent. An article by GoNintendo which linked scans of the review got subsequently deleted and only exists in its Yahoo cache version. The review remarks:
It's really not bad at all. It looks nice, it feels nice and feels decidely grown up. Unfortunately it also feels about ten years old. The rosy whiff of Rare's ´Perfect Dark´ is detectable through much of ´The Conduit´, though that's no bad thing. The action is seemless and immediate, the story is fast-paced and full of conspiracy. (...)
The problem is you can detect the formula almost immediately. Run through a corridor, crouch behind a box and chuck a grenade, flush out side rooms, storm bigger rooms, restore health, repeat all over again. There's nothing wrong with that, it just might mean you lose the incentive to get through the whole ten or so hours of the game's single player campaign. (...)
The reason ´The Conduit´ falls short of must have status is down to the repetition on offer in terms of influences and design decisions. Levels often become a chore, especially the ones set in dull grey military facilities, while the drudge aliens are aptly named. For all its lack of inspiration, ´The Conduit´ is still an enjoyable shooter. Just don't expect miracles.
I find it slightly irritating that the review's tone is largely positive and does not appear, in my mind, to match the review score. The only criticism seems to be lack of originality and the article notes more than once that that is not necessarily a bad thing.
Article deleted
So why has the GoNintendo article been deleted? While the magazine itself insists that the game has officially not yet been rated, there are two alternatives. The most likely is that the rating stands, the publisher simply wants to prevent early publication. For the very same reason, GoNintendo recently had to pull an article based on information by the same magazine publisher.
The second, less likely explanation is that early publication of the rating has led to a formal complaint by the publisher and the rating has been recalled by the magazine. Often, reviews are based on review code, which may differ substantially from the final retail version. And sometimes, there is flawed communication between studio, publisher and reviewer about which aspects will still be changed. This is unlikely, but has happened before.
Other review scores
Let us assume the rating stands and compare it to the others. Nintendo Power gave ´The Conduit´ only a little more, at 80 percent. Here is a summary of their alleged explanation:
The Conduit – “worthwhile endeavor” but wouldn’t “make as big an impact on a competing console”
Pros -large amount of customization -good weapon selection -Intriguing locals (Library of Congress, Pentagon, etc.) -“platform defining online play” -Bounty Hunter mode -best pure first person shooter on the Wii
Cons -story is rote -enemy AI fails to impress -little innovation to speak of (outside if the controls) -level of detail in the environment can be inconsistent at times -no destructible environments -The “All Seeing Eye” is a cool idea but underutilized -the abrupt, Halo-esque ending (hints at a sequel?)
Finally, a German Wii magazine gave the game 87 percent. All in all, those are not catastrophic review scores, like I said before. But the fear is that if an official Nintendo magazine gives the game a 76, scores by important online portals like Gamespot or IGN could be lower.
Rave previews
What is also irritating is that the game received some rave previews. The Official Nintendo Magazine praised the game only in April. And the preview was written by the very same author. His review, as noted above, seems to find mostly praise for the game and differs little from the preview. It is mainly the review score that does not seem to fit the picture.
So how good is´The Conduit´? We simply cannot tell right now. It is reassuring to note that the graphics really appear to live up to the hype. But a little originality would not be a bad thing, either. It will be interesting to keep track of the game's Metacritic score, averaging all important reviews, as more scores come in.
Also, let us bear in mind that critical reception is not as important as commercial success. And even poor sales figures of ´The Conduit´ would not convince publishers that the Wii is no vehicle for mature games. But the title is an important piece in the puzzle and its commercial success will go some way towards more such games in the near future.
EDIT In their review, IGN gave the game a staggering 86 percent. The article made me wonder whether the good people over at IGN read this blog. Read it for yourself.
I've no doubt that overzealous system-hating fanboys will assert that there is nothing particularly special about The Conduit, but I don't believe that. In my experience, the title features the tightest, most comfortable control scheme of any console-based first-person shooter to date and that's true because of an innovative, highly customizable configuration that's already changing the way developers approach FPSs on Wii. (...)
Meanwhile, the technology powering the experience is leaps and bounds ahead of most third- party offerings for Nintendo's system. Combined, you've got a game that controls flawlessly and looks great. If you're okay with a few presentational cliches -- a story involving aliens that seems played out -- and a shooting experience that rarely strays from straightforward running and gunning, you're probably going to love the end product. If, on the other hand, you own another system, nothing The Conduit offers, fantastic controls aside, will seem extraordinary. Supposing you are a single console owner, though, High Voltage's shooter not only delivers a fun single-player quest, but an engaging online mode that will keep you fragging complete with WiiSpeak support for months to come.
With poor ratings by Gamespot and especially 1Up (58 percent), the Metacritic average now stands at 75 percent. It is rare to see a game display such a broad range of ratings by the main reviewers. Source: GoNintendo (Yahoo cache) Thanks to: GoNintendo, grandjedi6, Nintendo-Online (German)
So, the three press briefings have come and gone. What remains? Quite obviously, Microsoft had the biggest surprise in store for us. Project Natal is certainly ambitious and may serve to position the Xbox360 quite differently in terms of target demographic. Nintendo, while briefly showing that odd finger sensor had almost no surprises when it comes to hardware. Team Ninja working on a new Metroid game was the big news of the briefing and it is hard to exaggerate the ramifications of this collaboration, given Nintendo’s poor track record with third party developers in the past.
Immediately, arguments ensued over whether Xbox360’s Natal or Wii’s Motion Plus will be the more accurate system. But that appears to be an academic debate. The big question in my mind is: where does that leave Sony? The truly gargantuan sales figures of a ´Brain Age´ and a ´Wii Fit´ clearly show where the gaming mainstream has shifted to (or rather, where the new mainstream has been discovered). This is precisely where Nintendo is positioned and it clearly is where Microsoft would like to be with Natal. Sony, however, will have nothing to offer this new mainstream. If they really are working on a Wiimote-like controller themselves, they will show it no earlier than E3 2010 and it will launch no earlier than 2011. This will be too late for this generation because, in my mind, by 2011, Microsoft and Nintendo will be talking about their successor consoles. And with the next generation of consoles, no one will care about a PS3 peripheral.
It seems quite obvious that the PlayStation3 will be falling behind even further, after the E3 announcements. While mainstream gaming has shifted (and opened up to millions new gamers in the process), Sony has remained where the mainstream used to be. Of course, ´God of War III´ will be a spectacular game. But, in terms of sales figures, it will be a niche product and fail to move substantial amounts of hardware. Especially given that Sony boss Stringer will not allow a price cut until Christmas at the earliest. I am absolutely sure: Sony will remain in third place for this generation and I am even less optimistic about Sony’s progress in the next console cycle.
EDIT I stand corrected. Sony did show motion controls other than the Sixaxis. I was unable to watch the Sony conference and really had not seen the motion control section in Joystiq’s live transcription. Sorry. Thanks to Some Guy for pointing out my mistake.
It is interesting to note that I wrote about the patent most likely implicated by this technology back in 2005 and I even tried out a similar prototype at the 2001 ECTS, London’s former videogame expo. There, a webcam connected to the PlayStation2 was tuned to certain bright colours and had the dimensions of various tools and weapons stored in memory. Holding a brightly coloured plastic sword or mace, the console could estimate a 3D position based on the object’s dimensions by comparing them to the actual view in perspective. This way, the same weapon was replicated in the game and moved almost in real-time to my movements. Considering this was fake 3D – since the console only estimated a spatial position based on the distorted perspective of a 2D image – it worked pretty well. It seems to me that the demo shown at the Sony conference was almost the same technology and will work the same way.
However, even if the technology shown will be available next year and works well, it is still no comparison to Nintendo’s and Microsoft’s real 3D motion controls. The only advantage is that Sony’s approach should work with a standard webcam, which will make it the cheapest of the three. But the experience may be less immersive, too. So I stand by my initial judgement: Microsoft may be successfully moving on what now is Nintendo’s turf – the new mainstream – but Sony will most likely fail to catch up.
On their most recent release list mailed to journalists, Electronic Arts Germany listed the upcoming ´Crysis Maximum Edition´ as a Wii exclusive, prompting some bewilderment in the community. This is an error on part of the company. I have just spoken to a representative and they were not even aware of the mistake.
The official press page of Electronic Arts Deutschland lists the title as a Windows game. Just for reference, here is the release list and the entry in question.
´Conduit´ developer High Voltage Software has more big plans for Wii. In a video interview with French site Nintendo-Master, the studio's Eric Nofsinger announced "two big ones" to be announced at E3.
Our goal with 'The Conduit' was to make a game that was the most graphically impressive for the Wii. Our goal with these upcoming games is to do some things that are very, very rare, even on the 360 or PS3. Some of things we are doing with the sheer number of enemies on-screen and things like that, are very impressive. We've got a demo we'll be showing there where the average number of enemies on the screen at any given time is 65 and then it goes up.
Here is the video interview in full.
Previous titles by the studio may only include ´The Grim Adventures of Billy & Mandy´ and the frankly appalling ´Leisure Suit Larry: Magna Cum Laude´. But Wii-exclusive ´The Conduit´, to be released in June, clearly shows that they have entered another league, both in terms of immersive gameplay and extraordinary graphics. Here is the most recent trailer for the game.
We have gotten used to some studios talking up the Wii's graphical capabilities. In 2007, Epic Studios revealed that a licensee of their Unreal 3 technology was porting it to Wii. It is still unknown which studio and what kind of project are attached to this attempt.
Just over a year ago, Factor 5 president Julian claimed that the Wii engine he is working on will deliver no less than their PS3 engine used for ´Lair´:
We're almost done with the engine and it does everything that the PS3 did and then some, quite frankly.
In April of 2008, High Voltage Games claimed that Wii games can look as good as Xbox360 or PS3 titles:
Most of the games on the Wii look like crap. We want to change that, so we've invested heavily in our Wii tech over the past year. (...) With Conduit, we are trying to make a Wii game that looks like a 360 title.
Will they deliver? If all the games mentioned above can match or surpass ´The Conduit´, then the answer is a clear yes. But whether there is a market for these games is the question far more relevant to the console's long-term portfolio. Source: Nintendo-Master (French) Thanks to: Kombo
Bloober Team, the subsidiary studio of Poland-based ´Sadness´ developer Nibris has finally launched their website, announcing three new games and dishing out information on their various in-house graphics engines.
For a start, Bloober Team claims to be an approved developer by both Nintendo and Sony, currently seeking Microsoft approval. The studio also claims to be developing four titles and has apparently developed two graphics engines.
No screenshots are available on the site. Instead, the studio shows three pieces of artwork for ´Last Flight´. Here is one of them:
Interestingly enough, the website seems to make no mention of parent studio Nibris, although some images are shared between the websites and Nibris links to Bloober as a "befriended studio".
While the site looks professional, it also contains some spelling mistakes and awkward use of English.
It seems also worthy of note that the studio appears to concentrate solely on digital distribution. It seems that they will not release any games on physical media.
I know some of have been waiting for my in-depth analysis of Nibris for some time. While I must apologize for the time it took me so far, it is coming along and will be published as soon my little son gives me some time off. I estimate that it should be done within the next four weeks. Source: Bloober Team
The high-profile DS title ´Grand Theft Auto: Chinatown Wars´ has sold a mere 88.704 units in the US in March, prompting fears that Nintendo platforms simply are not the right vehicle for mature games. In the face of rave reviews for the game, analyst Eric Krangel found some very strong words regarding the poor sales figures.
Grand Theft Auto: Chinatown Wars is dying on the shelves. (...) So how did Take-Two flub a sure thing? Chinatown Wars was built for the wrong console. The title -- whose gameplay centers around drug dealing, cold-blooded murder, and sex -- is only available on the Nintendo DS, who's primary audience is children. Parents refused to let their kids play, and the adult DS audience just isn't that big.
Take-Two reps tell us in a phone call that they remain confident in the long-term success of Chinatown Wars, and they note March was difficult for all videogame publishers, with sales down 17% across the industry.
Chinatown Wars may yet find life down the road, but all in all a rare misstep from Take-Two. And the winner here might actually be Sony (SNE): The Chinatown Wars disaster will likely scare other publishers away from making new adult-themed games for the Nintendo DS. Some may redirect efforts towards Sony's PSP, which targets a somewhat older crowd.
In the story's comments, a GameFAQs moderator seems to accuse Krangel of bias and points out that "the highest profile game on the PSP this month sold only a mere 55,000 units. So it bombed even harder than Chinatown Wars."
To be sure, Eric Krangel is just as critical of other consoles. The same author recently called the PlayStation3 a "sinking ship" which is "flopping so badly".
So, purely objectively, are mature titles like ´Grand Theft Auto: Chinatown Wars´ wasted on Nintendo platforms? Or will they deliver impressive sales figures in the long run?
I have argued that 2009 will become the crossroads for the Wii regarding mature games. By the end of this year, 20 survival horror games should be available for the platform, as well as the undisputably most violent videogame ever, ´MadWorld´. This game, alongside ´House of the Dead: Overkill´, is probably also the most stylish videogame to be released in a long time. There will be five titles in the ´Resident Evil´ series, two of which are exclusives. Sales figures for games like these will either pave the way for more such games or will turn developers of mature titles away from Nintendo for years to come.
While the quality of ´MadWorld´ and ´House of the Dead: Overkill´ is not questionable, the sales figures certainly are. These games sold 66.000 and 45.000 units in the USA in their first month, respectively, according to Gamasutra. Now, those are clearly very poor sales figures, albeit Sega claiming otherwise.
As a reminder, though, mature titles on Wii have sold well in the past. Apparently, ´Resident Evil 4 Wii edition´ and ´Resident Evil: The Umbrella Chronicles´ have sold 1,5 and 1,25 million units, respectively. After all, Capcom recently announced a sequel to the latter.
´Red Steel´, ´Metroid Prime 3: Corruption´ and both parts of ´Call of Duty´ sold above a million and ´The House of the Dead 2 & 3 Return´ just under. These are pretty decent sales. The newer titles do have a long way to go until they get anywhere near these figures, if they ever do.
Here is a brief update. In relation to some exclusive information I gave you some time ago, my guess regarding Silicon Knights was wrong. Just to make up for it, though, I can reveal that publisher Take 2 and developer Rockstar are warming to Wii.
When developing the DS game ´Grand Theft Auto: Chinatown Wars´, they were very happy with Nintendo's third party support and are considering a `Grand Theft Auto´ on Nintendo's newest. I had asked them last year whether a GTA on Wii was a possibility and they had categorically ruled that out. Now, it simply hinges upon the success of ´GTA: Chinatown Wars´. If the DS title performs well enough, Rockstar will be swayed by its success and bring the franchise to Wii as well. Whether they would invest in an original installment running on a dedicated graphics engine is another question.
On a personal note, please excuse the recent lack of updates. The Falafelkidkid is a lot of work and it is hard for me to find time to write decent articles. I have a number in the pipeline, though, including a lengthy examination of controversial developer Nibris (`Sadness`), which should be online within the next two weeks. So please stay tuned.
The clock itself is in triangular shape and there is a completed Triforce logo at the top with incomplete ones in the two lower corners each. There is an unfamiliar feather dangling from the clock and the entire object rises and falls gently.
One revolution of the Zelda clock is thirty seconds, at which point it briefly glows and the second digit returns to its starting position the way it came, counter-clockwise. The main digit remains at the top, pointing to the completed Triforce logo.
The seconds counting down will end sometime early next Friday, January 23rd. When setting my internal clock forward, though, the countdown expired on September 28th 2009, at 14:13:55. Then, the numbers disappear and the (mis-spelt) message "comming soon" appears in their place.
The flash animation is called ´prepre_watch.swf´ and the source code embeds it with the command ´?update=20081228_2018´. Altering the values does not seem to make much difference, however.
I must admit that I have no idea what this could mean. It is very unlikely that Nintendo would outsource either the development or the publishing part of a Zelda game to any third party. If at all, this would have to be a spin-off.
I guess that we will know more by Friday. By then, a similar countdown on a SEGA server ends, teasing the involvement of Takao Miyoshi from one of SEGA's internal studios and showing Mario symbols.
The game is called Pole’s Big Adventure and is supposed to mock 8-bit games released on the Nintendo Entertainment system around its heyday. So that means the title will be on Nintendo’s WiiWare, pricing for Japan currently is 500 Wii Points.
The game is supposed to have inside jokes in each level. The teaser site had a mushroom and apparently in Japanese that is slang for a male’s penis. Now you add pole and a mushroom that grew when you touched it with the mouse, you are going to get a game with alot of dick jokes.
I have three little tidbits of exclusive info and rumours for you. The first one concerns troubled developer Factor 5. I can confirm to you that work on all current projects is continuing. Expect an official announcement within two weeks.
Secondly, concerning 'Dead Rising: Chop Till You Drop' and fears of no more than fifteen enemies on screen at any one time, fear not. I have just spoken to someone who has played a current build of the game. While there will not be a hundred zombies on screen, there will be a sufficient amount, I was told. Basically, you can expect a few dozens of them rather than one dozen. This will be a really cool game, I understand.
Lastly, I have some reason to believe that Silicon Knights ('Eternal Darkness', 'Too Human') may be working on a Wii title. This is slightly going out on a limb here. But, like I said, I have some reason to believe so.
Nintendo of Europe has published Wii and DS 2008 sales figures for the territory on their press server (press registration required). The numbers show that Nintendo sold more Wii units in Europe (14,2 million) than Sony sold PS3 units in the entire world (13 million).
In 2008, 8,3 million units of the home console were sold. This is an increase of 58 percent compared to 2007 and constitutes the highest yearly sales of a home console in Europe ever. This increases the number of Wii console in European households to more than 14,2 million.
According to Nintendo, the DS sold 11,2 million units in Europe - the highest sales of any console in Europe ever. Altogether, 31 million DS units have been sold in Europe.
This is part two of my two part post, looking at the past year and the one ahead. In the first part below, I noted that North American and European review scores showed a lack of quality titles on Wii, but that Japanese reviews saw the console ahead.
I also argued that a lot of Western gamers keen on traditional games wrongly saw the Wii as carving its own niche, not realising that they themselves had become the niche and Nintendo's 'Touch Generations' titles now formed the mainstream of videogames.
Finally, I predicted that the sheer numbers of Wii consoles sold would convince third parties to both increase their Wii budgets and widen their portfolio to include more traditional games.
Software sales were just as solid, as can be seen in the following statistics provided by Gamasutra. Up until October, four out of the five top-selling videogames in 2008 were Wii titles, all of them first party exclusives (not adding the Xbox360 and PS3 versions of 'Grand Theft Auto 4').
Top-selling videogames in 2008 (by unit sales, January through October)
1. 'Super Smash Bros. Brawl' (Wii): 3,5 million (estimated) 2. 'Mario Kart' (Wii): 3,4 million 3. 'Grand Theft Auto 4' (Xbox360): 3,2 million (estimated) 4. 'Wii Play' (Wii): 3,0 million 5. 'Wii Fit' (Wii): 2,8 million
In 2007, only two Wii titles made that list. The highest ranking one was 'Wii Play', making both lists. Also take into account that 'Wii Fit' is a premium title, bundled with hardware, and makes for significantly more revenue than games sold at a normal price.
Nintendo's Christmas present to journalists in 2008: a Nintendo tree
Lastly, most industry analysts believe the Wii will continue to lead. NPD's industry analyst Anita Frazier believes that the console "really has incredible momentum heading into 2009" and especially notes the success of third party games like 'Guitar Hero World Tour'.
Many more Wii games will be announced soon, Michael Pachter, analyst with Wedbush Morgan Securities, told Reuters (via Yahoo News).
To me, the big story is what happens on the Wii because it's the dominant platform, and it will be interesting to see how the publishers approach the Wii audience. (...)
There must be dozens of Wii games planned for holiday 2009 that we don't know about yet, and I think that many games will be designed to use the Wii Fit balance board that we haven't conceived of yet.
Big titles in 2009
But, of course, we know of many big titles slated for 2009 already. NeoGAF user BDGAME compiled a comprehensive list, too long to reprint here. Browsing through it, you will find a wealth of RPGs and survival horror games. So will those Western gamers keen on traditional titles I have been citing so much finally make their peace with Wii? Will Wii finally become the next great gamer's console?
As a game designer, I'm very interested in creating something for the Wii. I'd like to run away from MGS 4 creation and create something for the Wii but unfortunately, I don't have anything that I can announce at the moment. I have lots of ideas for Wii but I have a heavy schedule with MGS 4 and Metal Gear Online (...) If I created something for Wii, I would like to create something entirely different to a normal FPS. I don't mind using the MGS world as a theme but currently I'm not thinking about that. I'd like to give Wii users a new experience - I think the Wii controller can be used in more innovative and fun ways.
Originally announced as a PlayStation3 exclusive, the title was switched to Wii "due to high development cost of titles for PS3". British gaming magazine EDGE believes that this title will mark a turning point for the Nintendo console.
Many are hoping that Monster Hunter 3 will be a turning point for Wii in Japan. Not in terms of sales, but in terms of perceptions among Japanese consumers, who still look on PS2 as the last great ‘gamer’s console’. The huge popularity of the title during TGS, and the very favourable feedback Capcom has had from fans and the press, suggests it may just have a chance.
To me, titles like 'House of the Dead: Overkill', 'The Conduit' and 'MadWorld' will mark that turning point, certainly in the Western world (where such a shift is much more needed). Either way, I strongly believe that in 2009, we will see a significant shift in both the public's as well as publishers' perception of the Wii.
Naturally, this year will also see some of the strongest games released on the other two systems with 'Resident Evil 5', 'Alan Wake', 'Killzone II' and 'God of War III'. But I nevertheless believe that 2009 will become the year in which the Nintendo console rightfully takes on the legacy of the previous great gamer's consoles, such as the NES and the PlayStation2. Sources: Games Industry, GameDaily, Gamasutra, Gamasutra, TIME, Forbes, GameDaily, Reuters (via Yahoo News), BDGAME, 1UP, CVG, TechRadar, Game|Life, Forbes, EDGE
As another year is coming to a close, it is time to look back at 2008 and to look forward to 2009. With regards to the Wii and its competitors, what developments have there been over the past year? And what are we likely to witness over the next twelve months? I will explore this topic in a two part post. Let us start with the question whether 2008 was a good year for Wii owners.
Low Metacritic scores
When looking back at 2008 and comparing Metacritic scores, the Wii is clearly lagging behind the competition. In case you are unfamiliar with the site, Metacritic accumulates review scores from mostly North American and some European media outlets and calculates an average score out of 100.
Looking at all current-gen titles released this year which scored above 85 percent, Xbox360 and PlayStation3 boast 17 each, while Wii has a mere 8 to show for itself. And this is no statistical flaw. Even counting games ranked above 80 percent, the Sony and Microsoft consoles have 43 titles each, while Nintendo's little box has only 22. When considering the year's top ten games, Wii titles only made it to the number seven and eight spots (´Super Smash Bros. Brawl´ and ´World of Goo´, respectively).
Is this perhaps simply indicative of the shovelware the market leader gets, I asked myself? Unfortunately, no. In 2002, the PlayStation2 had 21 titles above 85 percent, the Xbox had 19 and the GameCube 17. In 2003, PS2 had 26, Xbox 24 and GameCube, again, 17.
Looking at 2007, though, the field is more stretched out. Xbox 360 leads that year with 14 titles above 85 percent. PS3 has 10 and the Wii 6. Nintendo also has the year's highest rated title, ´Super Mario Galaxy´, albeit it being the only top ten entry for the console.
High Famitsu rankings
But there are other statistics to consider, other measures of quality titles. In 2008, Japan's reputable weekly gaming magazine Famitsu awarded only three perfect scores, two of which to Wii exclusives. The magazine is published by Enterbrain who also track and publish sales figures.
The first perfect Wii game of 2008 was, quite obviously, ´Super Smash Bros. Brawl´. Unexpectedly, the second was a graphic novel called ´428: Fuusa Sareta Shibuya de´ developed by SEGA. Here is a trailer.
Let us have a look at all the perfect scores awarded by Famitsu over the last ten years. Out of the nine games who received the top rating, five were exclusive to Nintendo consoles and only one of those was a portable game. With the exception of SEGA's graphic novel, though, all were first party titles.
´The Legend of Zelda: Ocarina of Time´ (N64, 1998) ´Soul Calibur´ (Dreamcast, 1999) ´Vagrant Story´ (PlayStation, 2000) ´The Legend of Zelda: The Wind Waker´ (GameCube, 2003) ´Nintendogs´ (DS, 2005) ´Final Fantasy XII´ (PS2, 2006) ´Super Smash Bros. Brawl´ (Wii, 2008) ´Metal Gear Solid 4: Guns of the Patriots´ (PS3, 2008) ´428: Fuusa Sareta Shibuya de´ (Wii, 2008)
Looking at Famitsu's highest ranked games of 2008, each current-gen console has three entries with Wii leading the pack.
Wii redefining the mainstream
So, North American and European review scores betray a distinct lack of quality Wii titles compared to the competition, while Japan's most reputable reviewers see no such gap at all. Why do these indicators differ so greatly? I assume that Famitsu is more ready to accept Wii as a platform for new kinds of gaming. Just consider a more unusual DS game like ´Another Code´ aka ´Trace Memory´. Its Metacritic score is a measly 70 percent while Famitsu scored it a 35 out of 40, translating to a percentage of 88. I believe that Japanese gamers are simply more open to new ideas.
The Wii's tremendous and overwhelming success is often misinterpreted by traditional gamers in Europe and North America. Often you hear them talk about how Wii has found its niche, not realising that they themselves are the niche now. Wii has redefined what must be considered mainstream gaming. Christening something as mainstream is not a question of content or interpretation, it is all about numbers. And they are as clear as anything.
Conclusion
So, all in all, it would be wrong to say that games for Nintendo's newest console lack in quality. After all, ´Wii Sports´ is one of the most immersive and addictive videogames in decades. It was TIME Magazine's game of the year 2006 whose editor noted that "it might be the greatest videogame ever made" for precisely those reasons.
It is true, however, that the Wii lacks high quality traditional games. There are solid titles to be found in every genre, but far less than on the other two consoles. Why is that? Mainly, Nintendo has the weakest third party relations of the big three. This, in turn, is owed to the fact that no other hardware manufacturer is as successful a publisher as Nintendo.
But will this remain the status quo in 2009? No, I believe. The sheer numbers of Wii consoles sold will convince third parties to both increase their Wii budgets and widen their portfolio to include more than the ´Touch Generations´ type games. This will be the topic of the second part of the post. Thanks to: MaxConsole, Go Nintendo, Joystiq
There are rumours about a cancelled project and lay-offs at Californian developer Factor 5 (´Star Wars: Rogue Squadron´, ´Turrican´, ´Lair´) in the wake of publisher Brash Entertainment going out of business, as Variety reported.
Now, Factor 5 animation artist Sam Baker (Google cache, now offline) published some details about the financial state of the studio on his blog.
No one at Factor 5 had been paid in a month.... and we weren't going to any time soon. (...) Regardless of the financial issues of the company (which I won't elaborate on), we all stayed and continued to work. If we left, there would have been no hope in F5 staying afloat. We had faith in the projects and the company, so there was no reason to bail just yet. At this time it didn't seem like much more than bad timing and bad luck.
Then we lost health care. Ok, who needs it? If we're going to eventually be paid, some sacrifices would be worth it. I had my own on the side, so I wasn't sweating it. Then things turned bad...
Without proper funding on the project I was working on, the company was forced to stop production. Unfortunately I was finally having a ton of fun working on it and we had made such insane progress that this was a total kick to the chest. It was basically like saying "the work you've been doing for the last 8 months has been all for none, but thanks anyway." After that news, moral was definitely not the greatest. We figured it wasn't a problem, however, because there were other projects that needed us, and we still had work to do. So then...
The president of the company basically told us that if we didn't receive funding in 1 week, all of us should move on and look elsewhere for another job. I had no idea how bad this economy was getting until something like this affected me personally, and yea, it sucks. I have 1 more week left at Factor 5.
Soonafter, the entire blog was deleted and the following rebuttal was posted, presumably by another person (since Sam Baker's Blogger profile went offline).
A writer for 1up came across my blog and read some information that was then misinterpreted. I'd like to clarify what exactly is going on.
Steve Watts of 1UP wrote that I said Factor 5 cut one of their main projects, a comic book superhero game, and that's incorrect. It was a big story in the news that we recently lost a publisher, Brash Entertainment, when they went out of business. This does not mean that we've stopped production on that game, or that it was ever even in trouble. The other projects currently under way at Factor 5 are doing great. We hadn't received payment because of the situation with Brash, which is why I said I needed to look elsewhere for work. I removed my blog because it contained information that easy to misinterpret.
In an interview with MTV's Stephen Totilo since Brash's demise (but before Baker's comments), Eggebrecht addresses fears about their projects, stopping short of confirming one title as a new iteration in the ´Superman´ universe.
One of our large-scale multi-platform projects was started with Brash because it is a dream property for us, hasn’t been given its dues in gaming since the Atari 2600, and has a huge universe to draw from. It also is a long-term project because we were not wiling to compromise quality at all from the start and make this into what we as fans, and hopefully every fan of the property - movies old or new, comic-book, or TV - wants to play. If we have delivered the ultimate fantasy fulfillment in a galaxy far, far away, this one certainly is intended to do the same for a completely different universe.
With that said, things are obviously in flux and we hope that the game proves to be as indestructible as our hero.
So just what is the status of the games Factor 5 is developing? What perspective is there for the employees? We know for sure from Sam Baker's resume and his comments that he will be no longer with Factor 5 next year. And a colleague of his has updated his website with a new showreel only days ago.
I sincerely hope that no games are in danger of being cancelled. Ever since Factor 5 president Julian Eggebrecht claimed that their graphics engine for the Wii "does everything that the PS3 did and then some", I am dying to see the game. And, of course, I wish all Factor 5 employees well. I have met Julian Eggebrecht on a number of occasions and I am sure that he will do anything to prevent lay-offs, if there really is any danger of that.
EDIT The rumours of lay-offs at Factor 5 are true, according to EDGE magazine and an anonymous source. Apparently, half of the workforce has been fired.
The source, who wished to remain anonymous, said 37 people were laid off from the San Rafael, Calif. studio on Friday afternoon. Around 38 people remain, he said. (...)
Our source said, "The thing that bothers me the most about it all is they could have avoided all of this ages ago. It wasn't really the Brash deal going south that was the big problem, but it didn't help much either."